1.2


Hello everyone,

The long-awaited patch is finally here! Better late than never, right? I've been following your feedback, reading all your comments, watching your incredible videos, and replying to as many of you as possible. I've taken note of nearly every piece of feedback, and I’ve made some changes in this patch to improve the game. I've also lost track of all the comments as it's just too many. But I still try to read them all.

I apologize for the delay in releasing this update. Unfortunately, we weren't allowed to post any patches during the jam voting period, which meant I could only start working on this 1.2 patch recently. I'm unsure about updating this game further, but I think this patch suggests it's final destination as it's always meant to be a funny simple game. Thus I want to keep it that way and continue working on my new project.

I do want to take a moment to thank all of you again. Approaching 7,000 downloads, thousands of views and a bunch of video's while still sitting in the top 3 row on itch is a dream come true for me, and I’m very grateful to every single one of you. Please stick around for my upcoming projects—I've already started developing my next game, and it might arrive sooner than you expect! I’ve also been working on setting up a Discord server. This will be a great place for our community to come together and connect. Stay tuned for future projects and that Discord!

Without further ado, here’s the changelog for this patch:

-The customers now walk slightly faster

-Prevented rock falling events from cutting each other's sound off and reduced this sound.

-Fixed some bugged meshes in the underground.

-Credits now play music a little later to get a better feel for it.

-Made the undergrounds level design way more clear with paths that are better lit, easier to navigate etc.

-Made the underground store less clunky and better navigable, also made the ladder less hidden.

-Made every task and customer walk-in WAY faster. The first half of the game is now MINUTES shorter and feels way quicker.

-Improved some sounds being a little too quiet.

-Removed the lowest "LOW" settings from global illumination as it caused total blindness in some scenarios.

-Fixed some bugs with cutscenes.

-Made some cutscenes now lerp back to the player to not have it cut in a weird way.

-Fixed some meshes you could get stuck on in the underground.

-Removed earthquake event in the pipes but kept the pipe bending down with a thud sound.

-Fixed the blackout sometimes not fitting the entire screen.


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